A new build of Mage's Initiation has been rolled out.
Version 1.1 addresses the majority of bugs and issues that have been reported since launch. This build won't break your existing save-games and will allow you to continue playing from where you left off. However, to get the optimal experience, starting a new game is recommended.
The main feature addition to this patch is the inclusion of a "no combat" mode, which allows you to disable random combat encounters (in the forest and wastelands) completely. Only boss battles will be mandatory, but they, too will be much easier. This feature is intended to allow people to play through the game more like a pure adventure game if they don't want to deal heavily with the combat or RPG elements.
To use "no combat" mode, simply drag the Combat Difficulty slider all the way to the left. You'll see a textual indication saying that combat is disabled in the lower text window.
Some experimental code has also been added, which attempts to unhook the player, should they get stuck on scenery objects (i.e. bushes, rocks, trees, logs etc.) and unable to run during combat. A full list of further additions and bug-fixes is listed below.
The new v.1.1 build is now available on Steam, GOG, and the Humble Store for Windows, Linux, and MacOs. Steam and GOG Galaxy clients should download and update the game automatically. However, people who purchased the game via Humble will need to uninstall v1.0 and then install v1.1 (Save-game files and other settings will not be lost when uninstalling).
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