QuoteI must say though, that I am only responsible for part of the writing--the basic story and creation of the characters. I also worked alongside Chris on this. The true magic really came out when Daniel Stacy, of King's Quest II VGA fame, transformed each of these characters into a really interesting, living, breathing entity and added some awesome humor to the mix!
Okay. I can see, that this was not fair of me. Chris? Daniel? Where are you? You get the golden Poki-medal of excellent storydevelopment as well.
Nontheless - I feel it's time that the title of "director" should be applied more prominently to the work of the executive dramaturgist of narrative computergame. I have worked as director of two shortmovies and I have developed an adventure game. I know the parallels. Watching the camerawork of the Al Emmo introsequence shows that it helps to think in cineastic lines (if you choose to think in lines at all - and not in wiggles). I really mean the following sentence: The camerawork of the Al Emmo intro is much better than in many cutszenes of Monkey4. Leaving aside the skills of 3D modelling, LucasArts could learn something from you.