Thought I'd spread the word. We're looking for some creative talent to help us mold the main plot of Hero6. Here is a reproduction of our announcement on the Hero6.org forums:
We have finally reached the point where a majority of our code has been standardized, organized, and Vasilis-ized! A big thanks to bdimopoulos and ChamberOfFear for their work on that.
So, where are we at now?
We still have some modules that need to be refactored or replaced entirely, but we're prepared to develop these separately during the next phase of development... the story.
That's right Heroes, the core creative element of Hero6 is ready for molding! We're looking for contributors to review the existing story-line and make improvements. This document is the wellspring from which all further development will flow. It needs to be:
In-depth and detailed
Cohesive and themed
Fun and entertaining!
To clarify, we are not looking for puzzles, side-quests, or subplots. Those will come later. What we need is akin to a game design document. We're taking a story-based approach so the design document (shared below) will be a combination of a backstory and a main storyline that will unfold as the game is played.
What's next?
This is an exciting time for Hero6. What we develop in the coming months will model the final outcome of this long-awaited adventure game.
We anticipate a greater interest during the creative development of the main story line. So far, production is running along smoothly, but the combination of several creative interests can be a source of conflict. Hero6 has certainly experienced this conflict in the past. Rest assured, ChamberOfFear and myself are committed to resolving any conflict, should it occur.
Where can I get started?
Here! The document is under revision control so feel free to add, edit, or comment.
We have finally reached the point where a majority of our code has been standardized, organized, and Vasilis-ized! A big thanks to bdimopoulos and ChamberOfFear for their work on that.
So, where are we at now?
We still have some modules that need to be refactored or replaced entirely, but we're prepared to develop these separately during the next phase of development... the story.
That's right Heroes, the core creative element of Hero6 is ready for molding! We're looking for contributors to review the existing story-line and make improvements. This document is the wellspring from which all further development will flow. It needs to be:
In-depth and detailed
Cohesive and themed
Fun and entertaining!
To clarify, we are not looking for puzzles, side-quests, or subplots. Those will come later. What we need is akin to a game design document. We're taking a story-based approach so the design document (shared below) will be a combination of a backstory and a main storyline that will unfold as the game is played.
What's next?
This is an exciting time for Hero6. What we develop in the coming months will model the final outcome of this long-awaited adventure game.
We anticipate a greater interest during the creative development of the main story line. So far, production is running along smoothly, but the combination of several creative interests can be a source of conflict. Hero6 has certainly experienced this conflict in the past. Rest assured, ChamberOfFear and myself are committed to resolving any conflict, should it occur.
Where can I get started?
Here! The document is under revision control so feel free to add, edit, or comment.