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Messages - JonWW

#1
General Forum /
August 08, 2008, 10:01:43 AM
QuoteI'd personally love to do an Al Emmo sequel at some point;  it's the kind of wacky game that we could just go to town with and have a lot of fun with during the writing and design stages.

(Some spoilers in this paragraph) We did actually start writing a design document for a sequel to the first game, and we even have an entire plot outline written up. [spoiler]The sequel was to take place in a 1930's Mafia/gangster-like setting and the story would delve deeper into the affairs of the extended Peralto family in New York after they learn of Rita Peralto's new-found wealth.[/spoiler]

Unfortunately, our financial situation won't allow us to make an Al Emmo sequel right now, as the style of game is risky from a marketing standpoint. So, for the next Himalaya game, we'll be sticking with the type of adventure game that we know the majority of the adventure gaming fanbase will support. Never say never though...
I have to admit I believe I'm part of the majority.  I've always loved Sierra's Quest for Glory series and would love to see a Himalaya Studios original series using the experience gained from remaking Quest for Glory II.  I love how your team takes in considerations from the forum posts and I feel like we can make a RPG/Adventure to be remembered.  :D  I personally believe that you should release an Al Emmo sequel, but I think that it would be wiser to ride on the popularity of your Quest for Glory II remake.
#2
General Forum /
August 01, 2008, 08:15:52 PM
Quote from: "Eriq Chang"There IS a way to support the continuing development of classic adventure gaming AND original games on the horizon.  It's true.  Himalaya Studios has begun conceptualizing ideas for a new game.  Rest assured, it will be a graphic adventure.  What the genre or story is about is still a mystery.  In addition, the studio's critically accically acclaimed first adventure, Al Elmmo & the Lost Dutchman's Mine, is now availabe for an extremely reduced price.  Support the development team and buy yourself a copy.
I'm told that when you purchase the Collector's Edition of 'Al Emmo' beginning August 5th, you will receive the 23"x31" full size Quest for Glory II poster for free.  This is your chance to own the official Quest for Glory II poster that, unfortunately, will not be made for sale to the public.
my photos!
That's some good news  :D   I also like wickedthistle's idea about putting down money early to reserve the new game and receiving some extras for "free".  They have deals like that all the time at stores like Best Buy.  Would be cool to be an "extra" in the new game too, not sure if any games have done something like that for fans in the past...
#3
General Forum / New Himalaya Game
July 27, 2008, 01:38:32 PM
QuoteWe have decided on a new Himalaya game, and a "screenplay" has already been written for it. But the current hurdle is funding the project. Once we have tied up all the loose ends here at AGDI, we'll be able to focus properly on that.
Question:
What type of game was chosen for Himalaya's next game?
QuoteSadly, Al Emmo didn't make us back enough money to fund another project like we had hoped it would. And self-funding a project seems like the only way you can make a game exactly the way you want. So if any generous billionaire adventure game fans are reading, we gladly welcome your donation right now.  :D
So how do we go about donating for Himalaya's next project?
#4
General Forum /
July 06, 2008, 11:38:25 AM
I would love to see an Adventure/RPG series like QFG.  Maybe make the base characters all be able to advance into two or more distinct professions late in the first or middle of the second game.
  
Fighter: Can advance to be a Knight or a Paladin.  Knights will be allowed to wield more powerful weapons.  And Paladins will have mystical weapons to use against evil.

Magic User: Can advance to be a Wizard or a Cleric.  Wizards will have more powerful attack spells while Clerics have more healing and protection spells, both classes having basic spells for puzzle completion.

Rogue:  Can advance to Thief, or Assassin.  Thieves are Rogues who gained the trust of the thieves guild and are allowed to fence stolen goods.  Assassins are trained and used by a society to use stealth and cunning to eliminate key targets.  Basically the difference in the classes is their connections, thus different side quests.