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Messages - Blind

#1
General Forum /
April 08, 2006, 10:34:01 PM
It is an island off the coast of Nova Scotia, which is on the easter shore of canada.

You could go many ways. A lot of people believe it was pirate loot. ~ You could be a long lost pirate family member looking for it, with connections that only open to you.

Some people believe it is mayan/mexican treasure aptured by the spanish, then shipwrecke or stolen or misplaced...

Some believe it is the lost works of shakspear, as penned by sir franics bacon.

You could find many clues on the island, in the town across the water from the island. I dont know. I just think it would be an awsome starting point for a  game, because it has so much history already - you dont have to make it up, and you couldnt make up anything this good anyway =0
#2
General Forum /
April 08, 2006, 12:34:41 PM
That is  great way to stimulate growth!

Wheb people see 3 threads... they know it's a hot forum!!  :rolleyes:

I know you aren't being nasty, I run a forum that grew from 20 users to 20,000. By makin lotd of stupid cluttered posts that people read and responded to.

Sorry if I stepped on toes. Won't again. I will just buy the game when it comes out, and not tell anyone how cool I think it is.

or show that I am excited.
 



 ;)
#3
General Forum /
April 08, 2006, 01:35:03 AM
Quote from: "Erpy"What would you suggest we'd do in order to appeal to a wider audience? We already took out some of the elements that older Sierra games were often criticised for...dead ends and dying. (well, you can still die near the end, but you're automatically returned to the point where you were before you died)


I think the best thing you can do is to get the name and idea behind the game out. Most males who play computer games in their 20-30's grew up and have a huge nostalgia for games like this.

I am a huge gamer, a LDM fanatic, and i didnt even know that this game existed. I found out by a very rare chance.

Forum marketing ~ With cool screenshots on some of the larger forurms, get it on fark, digg, etc.

After you release though. Otherwise people will forget. Forums are huge, and the best way to spread word of mouth online cheaply. Hit up treasure forums, old school gaming, etc.

Good luck! I will do my bit to get it out, and i already have!

I just wish i had found out about this game sooner. I would have killed to get into beta!
#4
General Forum /
April 08, 2006, 01:30:15 AM
Quote from: "Morte"
Quote from: "Erpy"Wow.....the very first public thread on the new forums goes off-topic within a matter of days.
Okay, I'll steer this away a little bit from all the yummy food talk, then. :)
I'm afraid I'll have to side with Brit on this one. I've got a real hankering for a good police procedural these days. Hard-boiled plotline, suspect interrogation, forensic work, gritty anti-hero, shootouts with criminals... what's not to like?

Quote from: "wickedthistle"When I switched to the IBM-compatible, my first favorite game was "Tass Times in Tonetown" in 1986.
Hey, I can't believe someone else remembers this gem. Very trippy game. I think I still have the fold-out newspaper that came with it tucked away somewhere.

Quote from: "coroloro"The reason Japanese games like Final Fantasy still have appeal- despite the fighting that bores me at times- is because, while non-linear plots are interesting for a time, it is the relatively linear story that a person gets to experience that intrigues them. The player wants interactivity, they want choices, but they want STRUCTURE too. The human mind naturally wants some sort of structure and path, without which eventually we either panic, get bored, or give up. Movies, and linear stories, will never loose their appeal- and that is why I also believe adventure games like Himalaya is making have a chance still.
Well, I agree and disagree. In one sense, linear narrative structure is good because the joys of good storytelling is something no one can deny. The thing is, non-linearity can be just as amazing. If well-implemented, it can give players a sense that their actions are not pre-scripted, that their destiny is their own to write, and that their choices have an impact on a non-static game world. You gotta admit that's pretty seductive too, especially since it's unique to games as an artistic medium.

Quote from: "coroloro"I thought it might be nice to open things up with a spot for folks to post their first impressions of Al Emmo (when it comes out)- or even their impressions prior to- and thoughts of what might come next, what you'd like to come next, etc.
Having finished the game now, I must say that Al Emmo is a lot of fun. It's got charming old-school flavour, memorable characters, and some genuinely funny moments. Puzzle-wise, it's a lot easier than I expected (and believe me when I say that I'm no puzzle-solving savant). Still, that's okay in the end, because not everyone enjoys Mensa entrance exams like the Myst games. I know I certainly have mixed feelings about that series.

That's also why I support the designers' decision to make one particular puzzle near the end easier.


I actually thought it was a stiff but enjoyable challenge, sorta like the adventure game equivalent of a "boss fight". Unfortunately, though, its difficulty really stuck out like a sore thumb in the game.

But to get back on track: after playing Al Emmo for awhile, you'll realize that it does a lot of things right that many modern-day adventure games still struggle with. It's got tons of interactive hotspots to boost immersion. It's got puzzles that are largely goal-based instead of arbitrary. It stays away from masochistic pixel-hunting. And maybe, best of all, it's got an avatar than you aren't forced to watch trudge slowly across game screens (while pixel-hunting, natch).

Could Al Emmo be a long-term franchise? Maybe. It's definitely got potential and I think many adventure gamers will be quite pleased with Himalaya's debut. But, as Yoda says: "impossible to see, the future is."[/quote]

Tass times in tinsletown was great!

Anyone remember a game where you were a pharmasisct in a old west town? I loved that game! It had a wacky sense of humor, and if memory serves correct, was similar in gameplay to what al emmo looks to be.
#5
General Forum / Lost dutchman forum.
April 08, 2006, 01:27:59 AM
#6
General Forum / If this game is a hit...
April 08, 2006, 01:26:37 AM
Can you make a game about the Oak island treasure next?

 ;)

http://forum.oakislandtreasure.co.uk/[/u]
#7
General Forum / Finding the mine...
April 08, 2006, 01:23:40 AM
So do we get to?


Or do we find it, and turn it into a tourist trap  :laugh:
#8
General Forum / I cant wait!
April 08, 2006, 01:21:53 AM
For this game to come out!


I hope to see it soon! It looks awsome guys! Cant wait!!!!!!!