I hate to sound so un-original, but I agree that QFG was unique and I'd love to see that style of game again. Replayability is greater than in most adventure games, so I think that's another plus and it would attract more potential buyers.
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Show posts MenuQuoteSpeaking of bad mix-ups in regards to countries, when Chris and I went to Tanzania to climb Mount Kilimanjaro, most people I spoke with upon our return asked what it was like on that little island just beneath Australia (Tasmania)!!
QuoteThe problem with many new adventure games (such as The Longest Journey, Syberia etc.) is that whilst they are strong on plot they are weak on storytelling. The ideas are there but the designers just don't have the storytelling or writing abilities to effectively express them.
QuoteTwo that I found myself thinking about when I wasn't on the computer playing them: Still Life and more recently Secrets of Da Vinci - The Forbidden Manuscript. I'm hoping I can add Al Emmo to this short list soon.
QuoteIt seems that the greatest part about the QFG series is that the "favorite" is very much a debate...and often depends on what you like to do.
Quotethematically speaking a Thieves Guild would have felt out of place in Tarna
QuoteAs far as Harami goes, haven't you ever heard the saying "There's no honour amongst thieves"?
QuoteAlso, that is a really neat idea, creating a poster which can be printed and put up in shops around town in different parts of the world. I would be up for making such an advertisement... What does everyone else think about this idea? Would anyone else like to participate in putting up posters that they can print out???