The problem with many new adventure games (such as The Longest Journey, Syberia etc.) is that whilst they are strong on plot they are weak on storytelling. The ideas are there but the designers just don't have the storytelling or writing abilities to effectively express them. This results in poor pacing and humour, long-winded dialogues and shallow characterisations. The games often remind me of the sort of stuff that sixteen year old would-be authors/poets produce - they aim for profound, deep and meaningful but achieve pretentious, cliched and shallow.
Adventure games (of the lucasarts/sierra type) are a unique tricky mix between story and puzzles, and many of the skills that are required to create a quality adventure game just can't be learnt in the game industry. If you look at the best adventure game designers they possess talents and professional skills that they gained prior to joining the game industry.
Given talented people to create the media, it's pretty easy to create an adventure game - just not to create a good one.
Adventure games (of the lucasarts/sierra type) are a unique tricky mix between story and puzzles, and many of the skills that are required to create a quality adventure game just can't be learnt in the game industry. If you look at the best adventure game designers they possess talents and professional skills that they gained prior to joining the game industry.
Given talented people to create the media, it's pretty easy to create an adventure game - just not to create a good one.