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Messages - seir

#1
Haha, thanks for the feedback on my feedback guys! Ah, limitations of the tools, but the tradeoffs in time saved from having to build your own engine from scratch are well worth it ;)

Congrats on meeting the $120K stretch goal, by the way, just a couple more hours to go!

#2
First, I'll just say very good demo, well done, looking forward to the game--just backed it on Kickstarter. You can thank the Cole's for including a link to your project in their Hero-U newsletter!

I've got some feedback for the Ring style menu. I liked the first option for the Ring style menu (activate when letting go of button). While using this flavor, I found that I naturally tended to just drag toward the icon and let go at various distances from it.  However, this would sometimes cause the action to not actually take place, since I'd either let go before or after the reaching the icon. If you've ever used SketchBook Pro, you'll see the pattern there--it has a similar ring interface and lets you just drag toward an icon and let go at any point on the path to activate it.

So, my suggestion for improving the usability of the ring interface is to change the clickable region for the icons to extend before and after the icon by a bit (or the letting-goable region, if you will ;)).  This makes using the ring menu much more fluid and gives the users some wiggle room for how they use it.

Of course, you wouldn't want to clickable area to start immediately at the center of the ring, otherwise something could get inadvertently clicked when a person opens the menu and just moves a couple pixels.

See my attached screenshot, with overlays highlighting the potential clickable area for each of the icons.